Game: Arch Ravels Designer: Adam McCrimmon, Jordan Miller Published: XYZ Game Labs Players: 2-4 Players Playtime: 45 Minutes Play Type: Set Collection ***This review was completed based off a prototype provided by XYZ Gamelabs. Rules and components are subject to change** Synopsis: From the publisher: “It all starts pretty simple – you just want to… Continue reading Review of Arch Ravels
Game: Rise of Fenris (Campaign) Published: Stonemaier Games Designed: Ryan Lopez DeVinaspre and Jamey Stegmaier Players: 1-7 Playstyle: Engine Building Non Spoiler Overview Rise of Fenris captures something that many campaign based games hope to achieve, but often fall short of. It not only provides an engaging story for players to follow, but also provides unique but intuitive… Continue reading Review of Rise of Fenris (Campaign)
Game: The Mind Published: Pandasaraus Games Designer: Wolfgang Warsch Players: 2-4 Playtime: 15 Minutes Play Type: Cooperative Synopsis: You and others are sitting and working towards becoming one to defeat the various levels in the mind. Game Play: The Mind is incredibly simple in concept. Players have a number of lives equal to the numbers of players. Additionally players start… Continue reading Review of The Mind
Game: Gearworks Published: PieceKeeper Games Designer: Kirk Dennison Players: 1-4 Playtime: 35-45 Minutes Play Type: Area Control/ Set Collection Synopsis: Once a well renowned tinkerer, you seem to have lost your gusto. Your machines rarely work, and when they do they break easily. The owner of the workshop you work in has given you an ultimatum, produce something incredible or get… Continue reading Review of Gearworks
What is it? Scythe Encounters is a promo pack released for Scythe. It contains 32 new Encounter cards that were designed by fans. The art seen on cards is seen other places throughout the game, however the art used has never before been used for Encounter cards. It retails at 20$ USD. It is not… Continue reading Review: Scythe Encounters Promo Pack
Game: Scoffton Designer: Marcus Finlay, Gavin Vance Published: Vamoose Games Players: 2-4 Playtime: 60-80 Minutes Play Type: Worker Placement/ Set Collection Synopsis: You have wandered into an all you can eat buffet. Your goal? Obviously to get the most value for your dollar. You need to race to the buffet to get your fill of grub before… Continue reading Review of Scoffton
Game: Kill Merlin! Designer: Dave Schuman Published: Schuman Family Games Players: 2-4 Playtime: 30-90 Minutes Play Type: Set Collection/ Resource Management/ Take That Kickstarter Release Date: September 18th Synopsis: Merlin is the most powerful wizard in the realms, and the power has gone to his head. He craves control of the magical realms, and does everything in his… Continue reading The Meeple Street’s Review of Kill Merlin!