Game: Tiny Trees Designer: Michael Perce Players: 2-4 players Playtime: 30 Minutes Play Type: Set Collection Synopsis: You are but small tree spirit, but you hope to become the Demigod of Trees. The only way to prove you are fit to take the position? By growing the strongest and most creative tree, and gaining the… Continue reading Review of Tiny Trees
Game: Stuffed Fables Designer: Jerry Hawthorne Published: Plaid Hat Games Players: 2-4 players Playtime: 1 hour- 1 Hour 30 Minutes Play Type: Cooperative, Story Driven, Dice Rolling Synopsis: The day has finally come. Your little girl has grown out of her crib into her big girl bed. It is now time for you to step into your… Continue reading Review of Stuffed Fables
Game: Lords of Waterdeep Designer: Peter Lee, Rodney Thompson Published: Wizards of the Coast Players: 2-5 players Playtime: 1-2 Hours Play Type: Worker Placement Synopsis: You are a masked lord of Waterdeep, one of the rulers of the powerful and influential cities in the Swordcoast. Your goal is to become as powerful as possible, and you will… Continue reading Review of Lords of Waterdeep
I have been an avid D&D Adventures League player for the last three years, playing multiple sessions each week and attending conventions for the sole reason of playing. I was looking forward to seeing what season 8 would bring for AL and what changes would be coming for players. After listening to yesterday's Twitch stream… Continue reading Disappointing Changes in Adventures League Play
After my last article about my experience with depression, I had a few people reaching out to me asking about how they could be more supportive of their friends with depression in the gaming community. I figured I would do a short bullet-pointed list today about something's you can do to potentially help your friend.… Continue reading How to Help a Gamer with Depression
Board games have evolved to almost be an art form of their own. There are so many different kinds of games, and each has their own illustration style to enhance game play. Likewise, games come out with new mechanics every day that challenge gamers to learn to play with new strategies and considerations. People frequently… Continue reading Do Aesthetics or Mechanics Have a Bigger Draw?
Hello! I am sorry for not posting yesterday, I was out with a funeral in the morning and had my usual Dungeons and Dragons right after. Today in the United States it is Father's Day. Today I wanted to talk about my father's impact on board gaming. My dad has been the slowest in the… Continue reading Playing Games with my Father