Game: Fairy Tile Designer: Matthew Dunstan, Brett J. Gilbert Published: Iello Games Players: 2-4 Playtime: 30 Minutes Play Type: Tile Placement Synopsis: Once upon a time there was a Dragon, a knight and a beautiful princess. Your job is to write the rest of their story. The player who is able to complete their story… Continue reading Review of Fairy Tile
Game: Fry Thief Published: Laid Back Games Designer: Patrick Rauland Players: 2 Playtime: 15 Minutes Play Type: Take That Synopsis: You go out to eat with the best of intentions, ordering a healthy salad. However, those fries your friend ordered just look so good. Surely they wouldn't notice if you stole a few... Game Play: Fry Thief is a simple… Continue reading Review of Fry Thief
Its the time of year that is known for reflection, so I figured why not reflect on my personal favorite games of 2018. I must say, this list was a little difficult for me this year, as I have not played as many of the big titles as I would have liked to though many… Continue reading Top 5 Games in 2018
I personally am in awe of the people who always track their plays. I love seeing the data charts it can produce, and the stats on who has won games versus how many times they have been played. The information really excited me. However, whenever I think about starting to do so myself, I really… Continue reading Do You Track Your Games?
Recently in many of the board gaming groups I follow, I have been seeing a trend of people complaining about games being over produced. This is a somewhat puzzling statement to me, after all I find a lot of joy in games that go a step above and beyond. Generally when I see this statement,… Continue reading Thoughts on “Over-Produced” Games
Game: Blue Lagoon Designer: Reiner Knizia Published: Blue Orange Games Players: 2-4 Playtime: 25-45 Minutes Play Type: Route Building/ Set Collection Synopsis: You are the chief of a tribe and you seek to explore new islands to settle and expand your tribe's resources. When you stumble upon a newly discovered archipelago, you hurry to create settlements on the resource rich… Continue reading Review of Blue Lagoon
The other day while I was browsing Facebook, I came upon someone asking about why a game had a score pad rather than a dry erase score tracker. I don't remember which game was being discussed, but it caught my attention because I was surprised that so many people would prefer a dry erase method… Continue reading Thoughts on Scoring Mechanisms