As we reach the end of July, I figured it would be a good time to get a look at some interesting Kickstarters that are happening. Here are five Kickstarters that have recently caught my eye: Miremarsh- This is a game where players will control goblins who are fighting to be the champion of the… Continue reading Five Kickstarters to Check Out In July 2018
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Review of Visitor in Blackwood Grove
Game: Visitor in Blackwood Grove Designer: Mary Flanagan, Max Seidman Published: Resoynm Players: 3-6 Players Playtime: 5-15 Minutes Play Type: Deduction/ Hidden Information Synopsis: On a dark night in the small town of Blackwood Grove, the peace is disturbed by a sudden crash. Luckily only the Kid is around to see the chaos unfold. Government… Continue reading Review of Visitor in Blackwood Grove
Review of Topiary
Game: Topiary Designer: Danny Devine Published: Renegade Game Studios, Fever Games Players: 2-4 players Playtime: 15-30 Minutes Play Type: Abstract Strategy Synopsis: It is a bright and sunny day, and a new topiary garden has opened up in town. You plan on visiting the garden, but know it will be crowded on a day like today. You will… Continue reading Review of Topiary
Five More Games I am Excited to Try at Gencon
In 8 Days I will be leaving for Gencon. Last week Tuesday I shared five of the games I was excited to try at Gencon. Today I will share five more games that I am looking forward to trying and potentially buying. Feel free to share any games that you are also excited to see!… Continue reading Five More Games I am Excited to Try at Gencon
Decking Out a Board Gaming Room
I moved into my new house a little over a year ago, and when we looked around this week we realized that we still had not started to decorate our new place. Not a single piece of art, or photograph lined the walls. We still have not even fully furnished one room in our… Continue reading Decking Out a Board Gaming Room
Ways to Make Your Gencon Experience a Little Easier
Gencon is an amazing experience that can be a little overwhelming the first few times you attend. The first year I went, I spent probably half of the time staring wide eyed in the exhibit hall. You could probably spend all four days in there and not see everything, but then you'd miss out on… Continue reading Ways to Make Your Gencon Experience a Little Easier
Game Mechanics That Don’t Stand Out
While I was going through my games the other day, I started to notice a trend that surprised me. I have very few games that focus on deckbuilding, in fact I think I only have three in my entire collection: Ascension, Carthage and Dark Gothic. I found this to be a bit surprising, as I… Continue reading Game Mechanics That Don’t Stand Out
Games I am Excited to Try at Gencon
First off, those of you who follow my blog closely, I wanted to apologize for the lack of consistency during the last week or two. My usual blogging computer is broken, so it has been more difficult to blog. That won't stop me from trying to still blog daily though... Now onto more important topics.… Continue reading Games I am Excited to Try at Gencon
News on Overturn: Rising Sands
It's been under a week since Death May Die hit Kickstarter and CMON was in the middle of controversy. Once again the boardgame publisher is in the middle of a Kickstarter controversy, but this time on the other side. It seems as though Foxtale Studios has directly copied CMON'S rulebook for their upcoming game Overturn:… Continue reading News on Overturn: Rising Sands
Review of Shaky Manor
Game: Shaky Manor Designer: Asger Harding Granerud, Daniel Skjold Pedersen Published: Blue Orange Games Players: 2-4 players Playtime: 10-20 Minutes Play Type: Dexterity Synopsis: The manor at the top of the hill has a reputation of being haunted. Things seem to move in the night, and not just ghosts either. The house itself seems to move and tilt. However… Continue reading Review of Shaky Manor
